El-Besomey, D. (2021). Multimedia Role in Virtual Education and Training Via the Electronic Publishing for Animation to Develop the Vision of Sino-Egyptian Education 2030 (An Analytical Study). Journal of Design Sciences and Applied Arts, 2(2), 55-66. doi: 10.21608/jdsaa.2021.38204.1073
Dina El-Besomey. "Multimedia Role in Virtual Education and Training Via the Electronic Publishing for Animation to Develop the Vision of Sino-Egyptian Education 2030 (An Analytical Study)". Journal of Design Sciences and Applied Arts, 2, 2, 2021, 55-66. doi: 10.21608/jdsaa.2021.38204.1073
El-Besomey, D. (2021). 'Multimedia Role in Virtual Education and Training Via the Electronic Publishing for Animation to Develop the Vision of Sino-Egyptian Education 2030 (An Analytical Study)', Journal of Design Sciences and Applied Arts, 2(2), pp. 55-66. doi: 10.21608/jdsaa.2021.38204.1073
El-Besomey, D. Multimedia Role in Virtual Education and Training Via the Electronic Publishing for Animation to Develop the Vision of Sino-Egyptian Education 2030 (An Analytical Study). Journal of Design Sciences and Applied Arts, 2021; 2(2): 55-66. doi: 10.21608/jdsaa.2021.38204.1073
Multimedia Role in Virtual Education and Training Via the Electronic Publishing for Animation to Develop the Vision of Sino-Egyptian Education 2030 (An Analytical Study)
This is an analytical study for The Role of multimedia in virtual Learning & Training via Electronic publication of animation to develop Chinese & Egyptian Academic Education view (2030). As The importance of research lies in that it deals with virtual reality as an effective way to simulate reality whatever its circumstances and difficult, through which it can be configured for different environments told the reality of an individual can't be accessed or coexistence with them.As china builds the largest nursery for engineers and scientific researchers in the world .Egypt also has a new vision to develop university education 2030.so both could develop vocational & artificial & technical training and they could have co- projects of education process. For example. Studying sun groups and its plants can't be lived in realistic by the educated student in the university environment, and there is the role of virtual reality in composing an environment similar to this environment. This is actually modelling in Alexandria library, Alex, Egypt to enable the student to interact with it as if in the real environment .This includes the axis of education technology between reality and hope to achieve the vision of China and Egypt in 2030, which dealt with the worksheet on a set of important items, which deals with technological innovations in education technology and computer science educational.