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Awadalla, R. (2023). The Application of Mixed Reality Technology as Innovative Approach in Museums. Journal of Design Sciences and Applied Arts, 4(2), 275-283. doi: 10.21608/jdsaa.2023.192222.1254
Rania Raouf Awadalla. "The Application of Mixed Reality Technology as Innovative Approach in Museums". Journal of Design Sciences and Applied Arts, 4, 2, 2023, 275-283. doi: 10.21608/jdsaa.2023.192222.1254
Awadalla, R. (2023). 'The Application of Mixed Reality Technology as Innovative Approach in Museums', Journal of Design Sciences and Applied Arts, 4(2), pp. 275-283. doi: 10.21608/jdsaa.2023.192222.1254
Awadalla, R. The Application of Mixed Reality Technology as Innovative Approach in Museums. Journal of Design Sciences and Applied Arts, 2023; 4(2): 275-283. doi: 10.21608/jdsaa.2023.192222.1254

The Application of Mixed Reality Technology as Innovative Approach in Museums

Article 16, Volume 4, Issue 2, June 2023, Page 275-283  XML PDF (875.99 K)
Document Type: Original Article
DOI: 10.21608/jdsaa.2023.192222.1254
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Author
Rania Raouf Awadalla email orcid
Lecturer of Interior Architecture at Faculty of Arts and Design Pharos University in Alexandria
Abstract
Virtual Reality (VR), sometimes called Virtual Environments (VE) also the mixed reality (MR) has drawn much attention in the last few years. Extensive media coverage causes this interest to grow rapidly. Very few people, however, really know what MR is, what its basic principles and its open problems are. In this paper we will highlight the application of mixed reality technology as innovative approach to interior design, followed by applications of this technology in interior design. Additionally human factors and their implication on the design issues of VE are discussed. Finally, the future of MR is considered in two aspects: technological and social. We are going to discuss how the distinctions between reality and virtual reality will gradually dissolve as simulation technology and visual quality increase, which may lead to confusion among users about what is real and what is virtual and this will give the museum visitors a unique experience.
New research directions, technological frontiers and potential applications are pointed out in museums. The possible positive and negative influence of MR on life of average people is speculated.
Keywords
Mixed Reality (MR); Augmented Reality (AR); Virtual Reality (VR); Extended Reality (XR)
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