Hassan, T., Ewis, K. (2024). The Development of Interactive Cinematic Film Production Systems, and its Impact on the Design of Motion Pictures. Journal of Design Sciences and Applied Arts, 5(2), 419-430. doi: 10.21608/jdsaa.2023.228984.1363
Touqa Waheed Hassan; khaled Ewis. "The Development of Interactive Cinematic Film Production Systems, and its Impact on the Design of Motion Pictures". Journal of Design Sciences and Applied Arts, 5, 2, 2024, 419-430. doi: 10.21608/jdsaa.2023.228984.1363
Hassan, T., Ewis, K. (2024). 'The Development of Interactive Cinematic Film Production Systems, and its Impact on the Design of Motion Pictures', Journal of Design Sciences and Applied Arts, 5(2), pp. 419-430. doi: 10.21608/jdsaa.2023.228984.1363
Hassan, T., Ewis, K. The Development of Interactive Cinematic Film Production Systems, and its Impact on the Design of Motion Pictures. Journal of Design Sciences and Applied Arts, 2024; 5(2): 419-430. doi: 10.21608/jdsaa.2023.228984.1363
The Development of Interactive Cinematic Film Production Systems, and its Impact on the Design of Motion Pictures
2Faculty of Applied Arts, Helwan University, Egypt.
Abstract
Attempts to merge the art of cinema and technology led to the birth of interactive cinema which Give the viewer the role of the controller In all of the plots of the movie he watches at the real-time of the actual show. as the interactive movie consists of large sequences of overlapping scenes that the viewer can choose from , rather than being a linear tape that has a beginning and an end like the usual cinema films, also its visual interface is divided to include the actual film frame and the interactive buttons that can be pressed to respond momentarily to the viewer's orders in a coherent visual collage, so that the film doesn’t lose its cinematic proportions For the viewer to create and arrange his favorite dramatic, then the art of interactive cinema expanded and included many branches that involve Conditional on the principle of viewer interaction with the film as a basic principle, such as live-action interactive cinema which has to be filmed and displayed at the same time , and enactive cinema that follows the unconscious psychophysiological representation of the viewer, and 360° angle interactive films at a that provides the viewer with a comprehensive view of what is happening by recording All directions of the shot , and virtual cinema surrounds the user by the film from every direction in a virtual environment instead of viewing it on a two-dimensional screen, and a three-dimensional cinema with an additional dimension for placing more information.