Korany, W. (2025). A Study of the Future Use of Digital Technology for Environmental Design and Furniture in Arts College. Journal of Design Sciences and Applied Arts, 6(2), 370-381. doi: 10.21608/jdsaa.2025.377113.1486
Wessam Hussien Korany. "A Study of the Future Use of Digital Technology for Environmental Design and Furniture in Arts College". Journal of Design Sciences and Applied Arts, 6, 2, 2025, 370-381. doi: 10.21608/jdsaa.2025.377113.1486
Korany, W. (2025). 'A Study of the Future Use of Digital Technology for Environmental Design and Furniture in Arts College', Journal of Design Sciences and Applied Arts, 6(2), pp. 370-381. doi: 10.21608/jdsaa.2025.377113.1486
Korany, W. A Study of the Future Use of Digital Technology for Environmental Design and Furniture in Arts College. Journal of Design Sciences and Applied Arts, 2025; 6(2): 370-381. doi: 10.21608/jdsaa.2025.377113.1486
A Study of the Future Use of Digital Technology for Environmental Design and Furniture in Arts College
Higher Institute of Applied Arts, 6th of October City, Egypt.
Abstract
Technological development, the use of artificial intelligence, and the adoption of technology in teaching arts can be beneficial. Computer programs and digital tools can be used to enhance artistic skills and creativity. By using these strategies and effectively incorporating technology, students' artistic and creative skills can be greatly improved and they can excel in their artistic fields. Critical thinking and updated curricula can enhance To develop critical and analytical thinking among students, which helps them gain a deeper understanding of the arts. The increasing reliance on technology in the creative and design process has led to the development of art and design college regulations and new programs to meet the needs of the Fourth Industrial Revolution and digital technology Educational technology and design represent a field that combines the use of digital technology and design in the context of education, including many applications. The research problem: the mismatch between educational outcomes and the changing needs of the labor market. Traditional skills alone are no longer sufficient to qualify students to work in an environment characterized by the presence of modern technologies such as artificial intelligence, augmented reality, and virtual reality.